Art

Solo Mural in my bedroom - Visual design in my personal space

During a dark time in my life, I found solace in a video game called Disco Elysium. While the story and music were phenomenal, I was spellbound by its art direction by Aleksander Rostov. i Playing the game was a visceral experience. The atmosphere was grimy and muted and decayed. Rough. But undeniably beautiful. I wanted a piece of that beauty for myself, just with some of the grime wiped away.

The phrase “Whirling in Rags”, the name of an inn in the game became my central idea. A fragile optimism, hope amidst ruin. Painting it into the wall itself rather than using a removable surface was a choice. Its a statement, that this art will always be a part of my personal space.

This project helped me understand visual composition, texture and mood. It was a fun challenge trying to recreate the digital strokes of the artist using traditional brushes and palette knives.

Personal artworks

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Character design and creature concept art appeals a lot to me as an exploration of form silhouette and proportion . I am self-taught and have experimented with different media including pencil, ink, water colour and acrylics.

For pencil and ink, I am most inspired by the work of Nico Delort, whose works I have tried to emulate using varied line weights and heavy textured shading. His use of strong contrast and negative space is inspiring to me. To communicate so much using only a few dark lines.

I believe that intent and clarity of form are essential to design. That form follows function and it is very important to declare that for human interfacing systems.

Department of Art, Design and Publicity

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As a member of my college’s Department of Art, Design and Publicity, I worked on large-scale visual installations for campus festivals and public spaces. These included murals and decorative artworks, upto 20ft high.

Working at this scale introduced many constraints like material use, surface limitations, time pressure, and the need for visual clarity from a distance. Most works were executed on large chart paper using poster paints, with selective use of acrylics, spray paint, and charcoal depending on the artwork.

Each piece was created collaboratively by teams of five to ten people, requiring coordination of layout, color palettes, and execution styles to maintain visual coherence. In my third year, I took on the role of painting coordinator, where I was responsible for dividing the composition into workable sections, assigning tasks, and ensuring consistency across the final artwork.

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This experience reinforced my interest in collaborative, system-level creation where individual actions contribute to a cohesive, expressive whole.